wslesno.blogg.se

Starcraft map editor
Starcraft map editor






starcraft map editor

StarCraft is a game for which the developers had the source code (obviously). OpenRA is an ongoing project for which the contributors have the source code. I'm trying to find the words to explain why, but it's difficult. I think you're grossly underestimating how much effort an editor takes to build. And has to deal with a lot more then just Money, Terrain, Units, Vespen, but also needs care and the nice fine power of loving the damn map you make(originally said map here ).Īttach signature (signatures can be changed in profile) Top that mate.Įdit:Oh yeah, Starcraft has to deal with multiple types of terrain. PS:OpenRA has to deal with 3 different mods by default. So, either find thousands of tutorials for a map maker noob or facedesk once you realize that OpenRA is better then this Finalsun map maker. I wanted something along the lines of the ability to have REAL good maps without having to faceplant my face head first into going through a map editor that has almost NO TUTORIALS AT ALL.

starcraft map editor starcraft map editor

Starcraft's terrain may have been MUCH SIMPLER but, game mechanics are similar. OpenRA has a experimental in game(NOT THE LEGACY EDITOR) map editor, and sure, while its HARDER for making single player maps, OpenRA's map editor is better at creating multiplayer maps. (Keep in mind that FinalSun code is unreleased, so it must be written from scratch.) Starcraft terrain is IIRC less complex than TS (thereby DTA).įinalSun isn't the best, true, but that's the only tool for the job.Īre you suree? I've seen many other map editors(though ditched after about a month), and one good example is the built in editor for OpenRA. One does not simply make a new map editor from scratch.








Starcraft map editor